
Corona Trendy
Corona Trendy
Corona Trendy is an animation about the virus seen as a "phase" among some people rather than a pandemic. This short animation demonstrates certain crowds getting together regardless of the isolation.
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Date.
Sept. - Dec. 2020
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Role.
The idea of the design is to be "trendy" and cute looking without seeing the virus as something harmful or dangerous.
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Deleverables.
The mediums used for prototyping: Blender, an iPhone set on 4K, and printable markers for motion tracking.
Art can also act as a way of expressing ourselves and staying socially connected though we are keeping physical distance.
— Tiby Manu
Process.
The process of motion tracking and designing the covid variant took 2 months to create and reshooting.
Markers.
After deciding my location, I went to public areas such as plaza’s to film (with my Canon Rebel Ti) my first takes with markers. The markers were big enough to fit a big object in my scene. I later found out, that the markers were not placed properly and the motion tracking didn’t work.
Filming.
After a couple of trials and errors, I decided to try my front yard, and use markers that were smaller, and cut out. I also switched from my Canon to my iPhone with 4k settings. This helped me a lot later on with Blender. The motion tracking worked like a charm! One thing I learned is to be patient and to keep trying.
Challenge.
Motion tracking is by far a challenging process to go through but well worth it! Before and during the design and prototype, there is constant going back and forth on re-filming my scene to get my tracking correct. I went through different markers and taped them on my coffee table and started filming on my iPhone.
Once I got it down, building my scene was a little slow due to the amount of faces I’m building with. I experienced some crashes with Blender, and decided to switch my scene to wireframes to help with the process.
Solution.
The solution to motion tracking is not moving too much and finding a spot where lighting and background is stable to help with the algorithm id-ing the markers. The best part was finally being able to parent my object to the scene.



